Real Earth · Real weather · Real history

Life Legacies

Every life leaves a legacy.

Begin as a seven-year-old in 1820s America, stepping off a ship or growing up on a Virginia or Tennessee farm, under the real sky, in the real weather. Grow up, fall in love, raise a family and grow old, then carry your family's story through every era to today.

Most history is taught through kings, battles and dates. Life Legacies teaches it through the people who lived it.

I

Live history, don't just read it

You are an ordinary person in a real time and place, and history happens to your family: the trail west, the railroad's arrival, the telegraph's first news, the epidemic year.

II

A real Earth

Real terrain from satellite data, the weather actually recorded on that day, real rivers and coastlines, and the sky exactly as it was above your town.

III

Every life leaves a legacy

What you build, teach and get wrong passes to your children and grandchildren: land and debts, skills and recipes, faith, reputation and family stories.

The saga

One family. Every era. A real Earth.

Life Legacies is one continuous story told across a base game and its expansions. Begin in the 1820s, carry the same family, the same save and the same family tree forward to today, or reach back to the roots in Origins and A New Nation. Explore the history the series covers.

Drag to travel through time · pinch or use the buttons to zoom · click anything for details

Homelands region packs

Find where your family came from.

Each pack opens a region in every era you own: its towns, languages, foods, customs, buildings and records. Without a pack, relatives in the old country still write letters and send news. With it, their branch becomes playable.

  • Ireland & Britain
  • German lands & Central Europe
  • Scandinavia
  • West Africa & the Caribbean
  • China & the Pacific crossing
  • Mexico & the Southwest

A real, living Earth

The whole planet, as it really is.

Your town sits where it really is. The land, the water, the weather and the stars all come from the scientific record, so a mountain valley is cooler than the plain below it and a late frost can cost you a harvest.

  • Real land

    Mountains, valleys, coastlines and ocean depths from satellite elevation data for land and seafloor.

    Copernicus DEM · GEBCO
  • Real weather

    Since 1836, the weather actually recorded for that place and day. Earlier eras use climate reconstructed from tree rings and historical writings.

    20th Century Reanalysis · ERA5
  • Real water

    Every major river and lake on Earth, rising and flooding with the weather. Oceans with real currents, tides and temperatures.

    HydroSHEDS · NOAA
  • The real sky

    Sun, moon, planets and stars calculated for the exact date and place, eclipses and moon phases included.

    Astronomy Engine · HYG stars
  • Living plants

    Trees, crops and wildflowers chosen from the species that really grow there. They leaf out, bloom and turn with the weather, not a calendar.

    ESA WorldCover · GBIF

Drag to turn the Earth. Click a point to see the road that led there. The sunlit side is computed for this moment.

The base game · from the 1820s

Begin at seven. Follow your family's road.

Choose how your family's story begins in the 1820s: stepping off a ship, or already here on a farm in Virginia or Tennessee. Either way you are about seven, old enough to explore, ask questions and remember. Where your family goes next, and where its descendants are living two centuries later, depends on the choices you all make. Some will join the wagon trains west; many more never go west at all. Life Legacies follows the roads families really took, in the years they really took them.

Start one · Off the ship

Arrive with your name on the passenger list

Your family has crossed from Bremen, Le Havre or Liverpool. You step ashore at Baltimore, Philadelphia, New York, Charleston, Savannah or New Orleans with everything you own, in the first years the United States kept ship passenger lists.

Begin at the docks →

Start two · Born here

Grow up on a Virginia or Tennessee farm

Your family has been here for generations, on a farm in Virginia's Shenandoah Valley or in East Tennessee. Your great-grandparents came down the Great Wagon Road, and your grandparents remember the Revolution. Your father is named in the 1820 census; you are one of its tally marks. These were slave states, and the game shows that history honestly.

Begin on the farm →

Arrive at a port.

Every story in the base game begins here: stepping ashore at an Atlantic or Gulf port, fresh from Bremen, Le Havre or Liverpool. From the docks, a family can stay and make a life in the city, go south by coastal ship, the young railroads or wagon into the Carolina and Georgia backcountry, take a steamboat up the Mississippi, or head inland over the mountains toward Tennessee, Kentucky and Missouri.

Arrivals and roads south: Atlantic and Gulf ports, the Great Wagon Road and the Federal Road Map of the eastern and southern United States showing ports of arrival at New York, Philadelphia, Baltimore, Charleston, Savannah, New Orleans and Galveston; the Great Wagon Road from Philadelphia through the Shenandoah Valley to the Carolina Piedmont and Augusta, Georgia; the Federal Road through Muscogee (Creek) lands to Fort Stoddert near Mobile; the Charleston to Hamburg railroad of 1833; steamboats up the Mississippi from New Orleans; and the road from the Texas coast to New Braunfels and Fredericksburg, with the Native nations whose lands these routes crossed. ATLANTIC OCEAN GULF OF MEXICO Cherokee Catawba Muscogee (Creek) Chickasaw Choctaw Seminole New York Busiest port; Castle Garden from 1855 Philadelphia Wagon road starts here Baltimore Bremen ships brought Germans Charleston Rail to Hamburg, opened 1833 Savannah Cotton port on the Savannah River New Orleans Second only to New York, 1830s–50s Galveston Germans bound for Texas, 1840s Winchester Into the Shenandoah Valley Big Lick Today’s Roanoke Salem Moravian Wachovia Salisbury Charlotte Camden Augusta The road’s southern end Fort Hawkins Today’s Macon Fort Mitchell On the Chattahoochee Fort Stoddert Near Mobile St. Louis Steamboats north from New Orleans Memphis New Braunfels Founded 1845 Fredericksburg Founded 1846 Ocean arrivals · from the 1820sRailroads · Charleston–Hamburg, 1833River steamboatsGreat Wagon Road · 1740s–1800s · A New NationFederal Road · 1811–1830s
Every place is where it really is; routes are simplified. Travel the Great Wagon Road in A New Nation. Map data: Natural Earth.

Older roads, older stories

From the 1740s, the Great Wagon Road carried Scots-Irish, German and English families from Philadelphia down the Shenandoah Valley into the Carolina Piedmont, and later on to Augusta; you can live those journeys in A New Nation. The Federal Road through Muscogee (Creek) country, a wagon road from 1811, was still carrying settlers toward Alabama and Mississippi in the base game's first years.

Records you can trace

From 1820, ship captains filed passenger lists at US ports, the same records family historians search today. Arrivals in Life Legacies come with them, along with the naturalization papers, church registers and census pages that follow a family inland.

Whose land, and who was forced

These roads crossed the homelands of the Cherokee, Catawba, Muscogee (Creek), Chickasaw, Choctaw and Seminole, and settlement came at their expense, through treaties, war and the removals of the 1830s. The largest movement south in these years was not chosen at all: about a million enslaved people were forced from the Upper South to the Deep South between 1790 and 1860. The game portrays all of this from historical research, with care.

Where can your family be?

The whole Earth is always there. What changes is how much detail a place has, and which era or pack brings it to life.

In the base game

Places to call home

  • Where your story begins: a port (Baltimore, Philadelphia, New York, Charleston, Savannah or New Orleans) or a family farm in the Shenandoah Valley or East Tennessee
  • Independence and Jackson County, Missouri
  • The Oregon Trail and the Willamette Valley
  • A home in the South, from the coast to the backcountry

In the base game

Roads to travel

  • Rivers, roads, canals and the first railroads inland
  • The Oregon, California, Mormon and Santa Fe trails
  • Ship, rail, river and road south
  • Play every mile, or skip ahead while the days still happen

Everywhere else

The whole world, always there

  • Relatives in Kentucky, Ohio or the old country live their lives, write letters and send news
  • More places to call home are on the way: New England and New York, the Ohio Valley and Great Lakes, Kentucky and Tennessee, Texas and California

Expansions

Before, after, and the old countries

  • A New Nation: the colonies, the founding and the first roads inland
  • Origins: the earliest eras
  • Era expansions: 1900 to today
  • Homelands: the regions your family came from

Lives that carry forward

Your save is your family tree.

Childhood, school, first love, work, marriage, parenthood, aging and loss, with real milestones rather than a fixed script. Your first life begins at about seven, old enough to explore, ask questions and remember. When a life ends, the story doesn't.

Continue
Play on as your son or daughter, inheriting the land, the debts, the skills and the reputation you left them.
Retell
Go back and relive the same years as your spouse, your sister, a friend, or even the family dog, and see what changes.
Branch
Try a different choice without losing the original story, then compare how the family turned out.
Documented Reconstructed Traditional

Ancestors are discovered through family stories, old photographs and records, and some of those stories turn out to be wrong. Meet one example family.

    Two ways to see your world

    Through a child's eyes, or from above.

    Walk the dock in first person at your character's real eye height, which rises as you grow up. Lift the camera into an overhead view to run the household, plan the farm or watch the wagon train. Switch any time; it is the same world and the same story either way.

    • First person for exploring, conversations, close work and the moments you want to remember.
    • Overhead for homes, fields, towns and journeys, and the default on phones.
    • Comfort options for both: field of view, motion and camera smoothing.
    First person at a child's height on a busy harbor wharf: a boy in a cap and satchel looks past a sailor toward tall ships, barrels, crates and a brick-and-stone port town. Eye height of a seven-year-old
    Overhead view of the same port: passengers walk down the gangway onto the wharf, and the child, marked by a ring, stands on the cobblestones among carts, horses and market stalls. Overhead: the household, the dock, the road ahead
    Concept art

    Time that flows like life

    One oak, remembered across 178 years.

    Look back on any meaningful moment of a life, first as diary pages and letters, then as photographs, snapshots and home movies as each technology arrives. Memories can be watched but never changed. The tree a grandmother planted is still there, and bigger, when her great-great-grandchildren play.

    8×

    Immersive

    A day in about three hours. Weddings, births, the first morning on the trail.

    24×

    Live

    A day in about an hour. The ordinary days you choose to play.

    144×

    Fast

    A day in about ten minutes, to get through a busy week.

    ↦

    Skip to the next moment

    Jump ahead while characters look after themselves. Skipped days are still fully lived.

    People you can really talk to

    Ask your grandmother about the old country.

    Haggle with the blacksmith, comfort a friend, teach your children the family recipe. Every character answers in their own voice and their own language, from their own memories, and remembers what you told them for the rest of their life.

    • Characters speak the real languages of their time and place, with a built-in two-way translator.
    • What they teach links to its source, so "where this comes from" works in conversation too.
    • Powered by AI that runs on your device on supported hardware. Conversations are text at launch.

    Margarethe Ashby, 61

    Willamette Valley, Oregon · winter 1880 · speaking with her grandson Daniel, 14

    Tap a German word in Learning mode to see its meaning.

    The science behind the game

    History is the heart. A dozen sciences are the bones.

    From psychology and family life to the weather and the stars, every science shapes something you see and feel, and every one teaches as you play.

    History you can trust

    Tap anything. See where it comes from.

    Jobs, prices, technology, laws, customs and medicine match the time and place. Any historical event, object or place opens to its sources, and the game always shows how certain we are about what happened.

    Documented

    Built from real record types: census pages, baptism entries, land deeds, the documents family historians use.

    Reconstructed

    A real, well-documented society, with the family carefully invented to fit it.

    Traditional

    Drawn mainly from archaeology, oral tradition and sacred texts, presented as each tradition tells it.

    Classroom mode turns on lesson guides, context cards at key moments, vocabulary and discussion questions. The simulation itself is unchanged, so students play the same game everyone else does.

    Where this comes from Documented

    Cholera on the trail, 1849

    In 1849, the year of the California gold rush, cholera spread along the crowded Platte River road. It was among the leading causes of death for emigrants, and many diaries record graves beside the trail.

    Place
    Platte River corridor, Nebraska Territory
    Date
    Spring–summer 1849 (recurring to the early 1850s)
    Changes in the world
    Illness risk on the trail, camp choices, prices at trading posts
    • SRC-0100 National Park Service, Oregon National Historic Trail
    • SRC-0101 Merrill J. Mattes, Fort Laramie and the Forty-Niners (National Park Service)
    • SRC-0102 National Park Service, Amanda Lamin Lamme grave

    Every historical detail in the game opens a panel like this one, with real sources you can look up yourself.

    One world, every screen

    Tuned to your device. True on every one.

    Web browser, Windows, macOS, Linux, iPhone, iPad and Android. Life Legacies measures what each device can do and scales the detail, never the world. The sky, the weather, the story and your family are identical everywhere, so a save started on a phone replays exactly on a desktop.

    Never changes, on any device

    • The simulation
    • The real sky
    • Recorded weather
    • Your family tree
    • Your saves

    Back up and restore saves everywhere. iCloud sync on iPhone and iPad, Google's equivalent on Android, export and restore on desktop. Cross-platform sync through SeriousPass later.

    Every device plays the same story; only the detail changes. This page works the same way: its living sky adjusts itself to your device.

    For families, students and teachers

    Honest about history. Careful with it.

    Family-friendly by default

    History is shown honestly, including war, hardship and injustice, but with care. Graphic violence and strong language are censored, nudity is always blurred, and illness, birth and death are shown with restraint. Target rating: Teen.

    Play your way

    Realistic, Relaxed or Story settings decide how much day-to-day care the game asks of you: warmth, hunger, rest, and the needs of the babies and children in your care.

    Every language, understood

    English at launch, with more player languages to come. An optional setting shows only what your character understands, so an immigrant family really does learn the language of its new home.

    Questions

    Do I start as a baby?

    No. Your first life begins at about seven in the 1820s, either arriving with your family by ship or growing up on a Virginia or Tennessee farm: old enough to explore, ask questions, make friends and remember. When you carry on as your children, you can pick up their lives in childhood too.

    First person or top-down?

    Both. Explore in first person at your character's real eye height, or lift the camera into an overhead view to run the household, the farm and the journey. Switch any time.

    When does Life Legacies come out?

    Life Legacies is in development, and no release date has been announced. Follow development below to hear first.

    Which platforms is it coming to?

    Web browsers, Windows, macOS, Linux, iPhone, iPad and Android. Places you visit stream in, and any region can be installed for offline play.

    My family never went west. Are they in the game?

    Yes. Most American families never took the Oregon Trail. Life Legacies also follows overseas arrivals through ports like New York, Baltimore, Charleston, Savannah, New Orleans and Galveston, and the roads, railroads and rivers that carried families south and inland. Earlier journeys, such as the Great Wagon Road from Philadelphia into the Carolinas and Georgia, belong to Life Legacies: Origins.

    Is it a history lesson or a game?

    It's a life simulation first: friendships, love, family, work and the long arc of a life. The history is the world you live in, and Classroom mode adds lesson guides for teachers who want them.

    Does the weather really match history?

    For dates since 1836, the game replays the weather scientifically reconstructed from historical observations for that place and day. The 1820s and early 1830s use NOAA's experimental reconstruction back to 1806, checked against the weather records Army surgeons kept at US forts from about 1820. Earlier eras use climate reconstructed from tree rings and other natural records, plus weather described in historical writings.

    Can I play as my own ancestors?

    Your save is your own family tree. In the base game your family either arrives by ship in the 1820s or is already here in Virginia or Tennessee, and you decide where it goes: the ports and cities of the East, the backcountry South, Missouri and the trails west. Expansions carry the family to today, A New Nation and Origins reach back to earlier roots, and Homelands packs open the regions families came from.

    Will Native nations be portrayed respectfully?

    Yes. The nations along the trail are portrayed from published historical research as people with their own lives. Native-language text is limited to sourced vocabulary, and where a community does not want its language used, the game respects that.

    The past is a place you can live.

    Life Legacies is in development at SeriousPlay Games. Write to us to hear about playtests, development diaries and the day the wagons roll.

    Coming to Web · Windows · macOS · Linux · iPhone · iPad · Android